------------------Monster Database------------------
(HP) | (Dmg) | (Exp) | (Auto-Aggro)
(HP) | (Dmg) | (Exp) | (Auto-Aggro)
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Savage Cow
[30 hp] - (1~1 dmg) - {10 exp} - No
Drops: Cow Hide
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Grey Wolf
[40 hp] - (5~7 dmg) - {15 exp} - No
Drops: Wolf Pelt
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Imp's Familiar
Imp's Familiar
[80 hp] - (5~7 dmg) - {0 exp} - Nearest Player
Drops: None
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Bee
[85 hp] - (8~10 dmg) - {30 exp} - No
Drops: 6 gold, 2 Forest Mushroom, Various Lv.1-13 Equips
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Bat
Bat
[110 hp] - (11~13 dmg) - {40 exp} - 4 Spaces
Drops: 12 gold, 1 Forest Mushroom, Various Lv.1-13 Equips
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Imp
[330 hp] - (13~15 dmg) - {50 exp} - Nearest Player
Drops: Forest Brooch, Weak Herbs
Note: The Forest Brooch can be traded in for a level 5 SB weapon in the first weapon shop in Devinshire.
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Flying Rat
[130 hp] - (14~16 dmg) - {50 exp} - 2 Spaces
Drops: 9 gold, 2 Forest Mushroom, Wheat, Various Lv.1-13 Equips
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Green Snake
[150 hp] - (16~20 melee | 4~6 magic) - {60 exp} - No
Drops: 10 gold, 2 Fort Mushroom, Wheat, Various Lv.1-13 Equips
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Wandering Flame
[180 hp] - (19~22 dmg) - {70 exp} - 3 Spaces
Drops: 9 gold
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Sewer Slime
[??? hp] - (?~? dmg) - {0 exp} - Nearest Player
Drops: None
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Boss: Sewer Troll
[??? hp] - (?~? dmg) - {??? exp} - Nearest Player
Drops: Sewer Key, Sewer Equips(?)
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Gargoyle
[160 hp] - (16~19 melee | 18~22 magic) - {80 exp} - 4 Spaces
Drops: 22 gold
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Boss: Mad Priest
[1000 hp] - (18~22 melee | 18~22 matk1 | 32~36 matk2) - {500 exp} - 4 Spaces
Drops: 50 gold, Various Lv.10 Equips
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Gargoyle
[160 hp] - (16~19 melee | 18~22 magic) - {80 exp} - 4 Spaces
Drops: 22 gold
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Boss: Mad Priest
[1000 hp] - (18~22 melee | 18~22 matk1 | 32~36 matk2) - {500 exp} - 4 Spaces
Drops: 50 gold, Various Lv.10 Equips
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Elemental Protector
[120 hp] - (8~10 dmg) - {180 exp} - 3 Spaces
Drops: None
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Boss: Molten Lady
[??? hp] - (?~? dmg) - {1050 exp} - 3 Spaces
Drops: Flame Weapons (Currently most powerful in-game)
Note: Molten Lady will attack the whole map with a magic attack (around 25 dmg) every 30 seconds or so. There is NO avoiding it.
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Savage Sheep
[200 hp] - (21~25 dmg) - {100 exp} - No
Drops:Wolf Pelt (Da hell?)
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Bandit
[250 hp] - (26~31 dmg | 39~44 matk1) - {150 exp} - Yes
Drops: 50 gold, 26 gold, 17 gold,Wheat
Note: This particular bandit reflects the Warrior class and will use one of the warrior's spells when attacking. Mages and Whisperers should keep their distance and snipe this enemy.
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Bandit Mage
[200 hp] - (18~22 dmg | 37~44 matk1 | 32~37 matk2) - {150 exp} -Yes
Drops: 14 gold, Thyme, Wheat
Note: This bandit reflects the Wizard class and will use Fire and Lightning spells in addition to melee attacks. His Lightning spell will stun you for about 2 seconds.
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Bandit Whisp
[200hp] - (18~22 dmg | 18~22 matk1) - {150 exp} - Yes
Drops: 18 gold, 14 gold, Thyme, Wheat
Note: This bandit reflects the Whisperer class and will heal himself after the second or third hit for 70-105hp. He will also attempt to use Dark magic if you let him live long enough. Other than that though, he's the easiest because of his low-ish melee damage, but I would still keep your distance.
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Venomous Flower
[300hp] - (29~35 dmg) - {170 exp} - 3 Spaces
Drops: 11 gold, Various Lv.13 Equips
Note: Wtf with that dmg T-T
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This list shall be updated whenever new patches/monsters are added. If anyone can provide accurate information regarding missing monsters/information, I would greatly appreciate it.
(As of update 1.4.1) - If you are above a monster's level (Grey Name) the monster will NOT auto attack you ever again.
(As of update 1.4.1) - ALL bosses will give exp regardless of character level. All bosses will be auto aggro at all times.
(As of update 1.4.3) - ALL Bandits are now auto aggro so it is not recommended you train at the bandit map until their names turn white.
Raven


















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